In a recent interview with Dengeki, producer Hisashi Koinuma revealed a few key details on the upcoming Attack on Titan game from Omega Force. According to the producer, development started in the period between 2013 and 2014 and that they are using the Playstation 4 as the lead platform.
The information is notable because Japanese developers in the past have used the Playstation 3 as lead platform, before porting code to the PS4. What this usually entails is a game that is merely enhanced with a few bells and whistles, as it is obviously not cost effective to rewrite code to take advantage of everything that the Playstation 4 offers. The new approach may allow for a game that truly takes advantage of the better hardware (this may also lead to better PC ports, if the recent debacles involving Dead or Alive 5 and Dynasty Warriors 8: Xtreme Legends are any indication.)
Another concern is exactly how Omega Force plans to portray the combat, as anybody familiar with the Attack on Titan franchise knows that it’s heavily reliant on air combat courtesy of the 3D maneuver gear while anybody familiar with Omega Force’s Dynasty Warriors franchise knows that aerial combat isn’t exactly a selling point (in fact, their most recent installment on the One Piece Pirate Warriors franchise won’t even let your character jump.)
Attack on Titan is slated for release in Japan, North America, and Europe sometime in 2016 and will have ports on the Playstation 4, Playstation 3, and PS Vita.