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CUPHEAD Pays Tribute to 1930s Cartoons

If you are not an avid gamer who follows industry news, you may have missed this, but it’s still worth checking out if you are a fan of classic cartoons from the heydays of Fleischer Studios: the indie 2D sidescrolling run-and-gun/platforming game Cuphead has recently launched on PC and Xbox One. The game features a quirky character with a cup for a head taking on various anthropomorphic enemies and bosses, using projectiles fired from his hands and some clever 2D platforming moves.

The game’s developers (which is a team consisting of two siblings who mortgaged everything just to finance the game development) are very upfront about emulating the look of 1930s cartoons, and any one who has watched those types of cartoons will instantly be transported back to his or her childhood…

…that is until the game brutally yanks you back to reality. Because the game’s other selling point is its exceptional difficulty. It harkens back to games like Mega Man, Battletoads, and its ilk in the sense that the game requires memorization and twitch reflexes. Also, there’s currently no checkpoint saving so when you die, you have to go back to the start of the stage. Though the game gives filthy normie casuals like yours truly some leeway, via a simpler difficulty for the Boss fights, and purchasable upgrades (using coins you find in-game. None of that microtransaction crap.) that include QoL improvements such as different secondary attacks, and an additional hit point.

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Neil Raymundo

A cowardly and treacherous Toonbarn blogger who can transform into a McDonnell Douglas F-15 Eagle. Secretly wants to replace Toonbarn Rob as leader of the Decepticons.

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