Read Only Memory Recreates Zelda Boss Battle
The fine folks of Shamoozal and GoNintendo have teamed up in order to create a new animated short titled “Link’s Triumph,” which shows a different (re: not 8-bit) take on Link’s first boss fight in the original Legend of Zelda game. You can watch the video below:
The Legend of Zelda was originally released back in 1986, serving as a launch title for the Famicom’s new Disk System peripheral, alongside FDS re-release of Super Mario Bros. and Tennis, Baseball, Golf, Soccer, and Mahjong. The Legend of Zelda was one of the first games to make full use of the Disk Card media’s advantages over traditional ROM carts, such as 128 kilobyte size (which would have been expensive on a ROM Cart). The game also used rewritable disks for saving instead of passwords.
The Legend of Zelda was described by creators Shigeru Miyamoto and Takashi Tezuka as the antithesis to Super Mario Bros. (which the duo also worked on). While Super Mario Bros. had action that occurred in a strict sequence, The Legend of Zelda was much less linear, and downplayed the importance of high scores in favor of simply completing the story/game.