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Scarygirl gets animated series from Dark Slope Studios


Toronto’s Dark Slope Studios is bringing Nathan Jurevicius’ world of Scarygirl to the small screen. The Canadian company plans on utilizing
best-in-class motion capture, facial tracking middleware and real-time rendering powered by Unreal Engine to bring the property’s art to life in CG-animation.

While the animated series has no release window attached, Dark Slope will give fans a taste of what’s to come through Scarygirl Mission Maybee. A warehouse virtual reality free-roam multiplayer action experience, it will launch sometime later this year.

Originally an online comic first published in 2001, the melancholic Scarygirl has inspired a countless array of products, from dolls to multiple video games. An animated feature film project, Arkie, was reported to be in development with at Passion Pictures and Nitrogen Studios in 2017.

Dark Slope’s COO and Head of Development Dan Fill and Jurevicius, who serves as a creative director on these projects, will be on-hand at next month’s Kidscreen Summit in Miami with more details.

Joining Scarygirl, Dark Slope will also be bringing its Ready Set Dance shorts Miami. Produced for Nickelodeon Australia, the series has animated hosts presenting energetic live-action dancing clips. Ready Set Dance is co-produced with Vishus Australia to combine their modelling abilities with Dark Slope’s state-of-the-art motion capture facility.

Lastly, Dark Slope has partnered with New Zealand’s Pukeko Pictures on several new projects including location-based entertainment, Magic Leap augmented reality experiences and an original television series.

Launching last January, Dark Slope sports 3,000 square foot mo-cap facility made to create highly stylized animation

“While this is just a fraction of the studio’s capabilities and what we have planned for the year, we’re excited to showcase these innovative projects at Kidscreen next month,” said CJ Hervey, president at Dark Slope. “Our programming team is at the forefront of game-engine driven, real-time animation technologies and practices. I couldn’t be prouder of what we’ve accomplished with these amazing works and I’m looking forward to soon revealing all of the other incredible projects the team has been producing.”


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