Rare and Realtime UK Team Up for Short Film: Rare Replay
Iconic videogame developer Rare is celebrating more than 3 decades of excellence in the videogame industry, and they have approached Manchester and Westby-based animation studio Realtime UK for help. Their project is a two minuted animated short film that pays tribute to the numerous milestones the company has achieved while developing videogames and technologies for various platforms and publishers.
One of the key defining traits of Rare as a developer has to do with graphics. The studio managed to break free of perceived hardware limitations in order to produce gorgeous visuals that in some cases are expected only on more advanced platform (the Donkey Kong Country series comes to mind.) So it is not surprising that the Rare Replay short also boasts of unique visuals:
“We already have an established pipeline for our more realistic game trailers, but we’ve adapted it somewhat to work on Rare Replay’s alternate look,” said Realtime UK Senior Generalist/VFX TD Chris Scubli. “[Autodesk] 3ds Max was the main software for the trailer, using [Chaos Group’s] V-Ray 3.1 for rendering. The assets were modelled in 3ds Max and textured with [Adobe] Photoshop and [The Foundry’s] Mari, paying attention to make everything look like it was made out of cardboard. The confetti effects were done with nCloth in [Autodesk] Maya, then cached and imported into 3ds Max through [the] Allembic [open computer graphics interchange framework]. All other particle and effects were done within 3ds Max using Particle Flow and FumeFX.”
Source: Realtime UK via AWN.com